![]() But let's just pull back on the reflection just a little bit." Say we're in Photoshop and we have this as a layer, we can just bring down the opacity of that reflection layer to a certain amount without having to re-render out of Cinema 4D. And again, this is where that full flexibility comes in where, say a client's like, "You know what? I love this mage. So for an example, I can go into my Multipass setting here and choose my reflection, and just bring down the overall strength of my reflection level. But the great part about having all of these items in separate passes is that we can control the level of, say, reflection on our objects in After Effects or Photoshop. And here's our depth, it's represented as a black and white gradient. Since we don't have a lot of motion, there's not going to be any kind of motion vectors in here. There's our shadow pass, our diffuse, there's our motion. And this is great to have all of these individual passes. Here, we have the reflection pass, so nice reflections. You can see we have the little bit of ambient occlusion shading right down here. And then what I can do then is click on each of these individual passes to see what they look like. Now, to see the render passes, we need to go into this layer tab and choose Single-Pass. And you currently can't see any of these render passes. And what you're going to notice is that we have our main Beauty pass here showing up in our picture viewer. And let's go in Render to Picture Viewer. Again, we can change what format we want. Let me just copy and paste that file render path from my regular image, which is my main beauty pass and my Multipass images. And now let's test out and see what this render looks like. So I'll just go and choose depth of field front blur and back blur, and just adjust these little handle bars here. And let's just quickly set up our depth in our camera settings. Another thing to note is that if you have items like depth of field or movement, and you want to render out a motion vector pass to add motion blur in After Effects, you'll want to enable the Depth, as well as the Motion Vector. So the one thing to note about ambient occlusion is that you need to uncheck this Apply to Project for it to render out as a separate pass and not be baked in to your main image render, okay? So one important setting there. And ambient is any ambient lighting in your scene. Defuse is basically your color channels of your materials. We actually don't have any specular so we can delete that. We have lights in our scene casting shadows. But things like Ambient Occlusion, I do have on my scene, refraction and reflection, remember because we have our glass bowl, so we have both refraction and reflection. So things like Post Effects, Atmosphere, Caustics, and Global Illumination are all settings we do not need, so I'll just select them and delete. Now, for the current render in scene I'm using, we have a few items here that we're actually not using in our scene. And what this will do is add all of the most common Multipass layers that you typically render out. So what I'd like to do is just choose Add Image Layers. And here is where we go to the Multipass button and choose which passes we want to render out. But we first needed to find the passes that we want to render out separately in addition to our main rendered image. If we check this on, it will then be utilizing the Multipass workflow. ![]() So here is that Multipass setting that I skipped over in the last video. Let's go ahead and setup our Multipass render. So the main goal here is to render out each individual pass that makes up our rendered image to be able to adjust them, say like the opacity or the amount of reflection of that reflection pass in either Photoshop or After Effects. In this video, I'm going to show you how you can use the Cinema 4D Multipass system that allows you to render out things like reflection passes, shadow passes, ambient occlusion, as separate passes for full compositing flexibility in apps like Photoshop or After Effects. ![]() The main goal with rendering in Cinema 4D is setting up your render with the maximum amount of flexibility so you only need to render once. ![]()
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